NaCL Keywords

There are many possible keywords that can be work with the AI.
An old compilation of them can be found here.

For convenience, I have read through the linked research sheet (and some other sources) and compiled my own list of keywords and descriptions for what they do and how they can be used; additionally, I have separated the list into keywords that are good for individual entities and ones that are good for describing locations.

Note that this is not the be-all and end-all list of keywords.
If you feel you have a better word for a specific kind of information, try it out and see if the AI uses it as you want it to. If it makes sense, you can use entity keywords with locations and vice-versa.
This list is just keywords that were noted to be effective and consistent.


Entity Keywords

Keyword Category Description Example
DESC Description Base information about entity; race, gender, etc.
Generally unused as the first line is implicitly DESC.
human/male/adult
SUMM Summary Generic info category.
Good for anything that doesn't fit in with others, prose-like info, or stating things you want consistently described.
If you have a personality trait that you really want to shine, put it in here.
nickname("Jimmy"); collects eggs
DETA Details Similar to summary, but good for details on inanimate objects. runic symbol; gold finish
APPE Appearance Details about the physical appearance of the entity.
Can also include details about how entity presents with other senses, like smell or taste.
brown eyes/red hair/fair skin
BUILD Physical Build The physical build of an entity. average height/toned muscles
RACE Race The race of an entity, if mentioning it in DESC isn't enough or you want to get more detailed with it (example: main species in DESC, subspecies in RACE). alaskan barrel chipmunk
WEAR Outfit The outfit worn by the entity. white shirt/jeans
MIND Personality Mental traits, attitude, outlook, etc.
calm/friendly
MOV Movement How an entity moves around. crawl
GRAB Grabbing How an entity grabs/manipulates objects. pincers
TRA Traits Fundamental, literal traits about an entity.
MIND affects behavior, TRA affects how something is.
Only use TRA if it's something that shouldn't be subtle.
seductive
POWER Powers List of powers, abilities, etc. of entity. super strength
EFFEC Effects Effects of the entity, such as magical/science/chemical effects of an object. makes drinker tired
DIET Diet What the entity eats.
pizza
FRIEND Friends Who the entity is notably friends with. jim, jim 2
SEE See Description of how the entity senses and/or perceives things around them. echolocation
LIMIT Limitations Limiting features for entity.
Best for limitations described with numbers (quantitative).
one arm
LACK Lacking Limiting features for entity.
Best for limitations described without numbers (qualitative).
eyes
COND Condition What conditions an entity has, like a status effect. poisoned
STATUS Status Status, as in "title or association to something"; not a status condition. headmaster
TITLE Title The literal title for an entity, which they may be called. the drunken wizard
ALIGN Alignment The moral/ethical alignment of the entity.
Can use well-known tabletop RPG alignments like "Chaotic Good", or common joke ones like "Lawful Stupid".
true neutral
MOTIV Motivation Any motivations or driving passions for an entity. find a husband
QUOTE Quotes Quotes for a character; can be used to give examples for a specific accent you want them to speak with. "Oh boy I sure do love brownies"
LOOT Loot What entity drops on defeat, or can be taken on search. $20 bill
ADJ Adjectives Notable adjectives to insert into descriptions of entity. radical
MODIF Modifiers Modifiers to insert into descriptions of entity.
ADJ is more like a prefix, while MODIF is like a suffix.
plumber extraordinaire
GRAM Grammar Describe speech patterns when entity communicates. all caps
VOCAB Vocabulary Describes vocab entity uses to speak.
GRAM describes format, VOCAB describes words.
japanese
INV Inventory List of things held in inventory. bomb, carrot
EQUIP Equipped List of currently equipped/held things. sword
LIKE Likes Describe things liked by entity. carrots
HATE Hates Describe things hated/disliked by entity.
arugula
RELATE Relationships Describe general relations to others. jim (roommate)
ALLY Allies Describe positive relation. jim
ENEM Enemies Describe negative relation. jim
CREATE Creates Whatever entity is able to create/produce. egg
BANN Banned Behavior that is forbidden talking about eggs

Location Keywords

Keyword Category Description Example
ATMOS Atmosphere Narrative atmosphere of location. spooky, tense
TONE Tone Tone describing the location. calm, relaxing
FEAT Features Features of the location. choo choo ride; trees
CLIM Climate Climate of the location. hot, windy
GEO Geography Geographical description of location. mountain
BIOME Biome General type of biome for location.
Specific info is better for DESC or SUMM.
tundra
ENTER Entrances Entrances into the location. west(from mountain)
EXIT Exits Exits from location. campus(east)
CITIZ Citizens Describes racial diversity of location humans, elves
ETHN Ethnicity Similar to CITIZ, but better when describing humans hispanic
NATIV Natives Like CITIZ or ETHN, but describing people native to location, instead of just living there. tribal dwarves
LIFE Life Life forms found in location. deer; rabbits
THRE Threats Hostile life forms found in location.
Good to specify level of threat.
wolf(minor)

Author’s Note Keywords

Keyword Category Description Example
STYL Style Writing Style for the AI verbose, talkative, romantic, arousing
GENR Genre Genre of the story comedy, romance, horror
TONE Tone Tone of the writing for the story depressing, tragic, upbeat
RTNG Rating Rating of the story (in terms of content) PG, PG-13, M, R, X-RATED
THEM Theme Theming of story/setting fantasy, sci-fi, western
NOTE Note Miscellaneous writing notes describe Rebecca's facial reactions